ICT in Entertainment: Streaming, Gaming & VR Experiences

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This presentation explores Information and Communication Technology (ICT) in entertainment, focusing on streaming trends, gaming advancements, and emerging Virtual Reality (VR) innovations. It covers the global impact of streaming platforms, evolving gaming technologies, and the immersive potential of VR for interaction and education. The conclusion highlights integrating ICT innovations, identifying growth opportunities, and preparing for future tech trends, providing a comprehensive...

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