Designing a Stealth-Based Unity 3D School Game
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This presentation introduces the concept and development of a stealth-based game, exploring its gameplay mechanics, unique features, and the motivation behind its creation. It outlines the use of Unity tools, programming methodologies, and creative design processes, including AI systems and procedural generation. Technical insights into waypoint systems and AI detection are provided. Concluding with a summary of the team’s efforts and the game's impact, the presentation invites participants...